

In later games they got real soft like everybody's your friend. My favorite antagonist from Pokemon Silver/Gold believed mons were just tools to be used, didn't care much for their well-being, and strived to be the strongest at all costs. There wasn't much dialogue from him/her so it's a minor thing. A feature in Settings would be nice to turn his/her talking off. We all know what happened when we gave a silent protagonist some character (other M). Not a fan of the character talking to other NPC's. A bonus for collecting all mons in the given area would be nice too. I think you guys are on the right track with the skills. Ideally, I wanna spend maybe 20 minutes looking for a cool mon with good potential and just level it up and be done with it. I hope to see more gameplay mechanics tied to clothes and/or some interaction with the gauntlet. during the titan segment, despite being an instrument designed to store/extract a Titan's Essence (see Story)).Ĭertain clothes give the player an ability, like cave light (Worker Helm). Though, did not serve a purpose otherwise. I hope to see future dungeons that tie in clothing/gauntlet abilities.Ī great place to put your HM's from Pokemon. There was a good balance between trainer battles and puzzle solving. The Power Tower was fun with the switches and conveyor belts. I'd like to hunt for potent/perfect mons, but to me there is little motivation with such low RNG. However, similar to ARPG's, I'd like to see a "magic find" property for my gauntlet that at least increases my potential finding skill.

Great to see this mechanic tie into the story (Power Tower/Voltgar) and a good alternative to shiny's from Pokemon. This would remove lots of pointless grinding/breeding for specific mons with trait X. I would prefer it if traits were exactly like skills: Coromon learn them and the player can enable/disable them at will. This would save players from checking random wiki's for exact stuff.

It would be great if a Coromon learned all of its destined skills instead of evolution locking certain skills behind specific levels. I like the enable/disable feature instead of forgetting moves. Things like: SP regen while asleep, lightning/poison attacks depleting it further were great to see. It adds some unique elements to combat that make it more strategic and fun. This is a great alternative to PP from the Pokemon series. I will touch on a few aspects that will hopefully help you develop the game further. I wanted to give some feedback on my experience with the Coromon Demo.
